So, I finally got around to checking out the Spore creature creator, and all I have to say is I'm more excited about Spore now than I was before. Details on why after the jump.
First off, the creature creator has already been widely spoken of as it has been demoed in a few different places. Most everyone has been impressed by how dynamic a creature creation system this really is. To kind of give it a comparison, one of the things that really drew me into the game Elder Scrolls V: Oblivion was the character creator. It gave you so much control over how your character would appear in-game. I had a very similar feeling when using the Spore Creature Creator, but this time I felt I had infinitely more control. The system starts you off with a basic, randomly generated torso, which you can then shape (by repositioning vertebrae) and add about anything to you can imagine. Eyes, arms, legs, mouths, anything. It was fun getting really creative and making some very bizarre animals. The Creature Creator is nearly a game in and of itself. Of course, the only thing that made me sad was not being able to actually see the things I made try and eat stuff and run around its environment.
This hasn't completely dispelled my cautious approach to the actual final version of Spore. There are are also a couple of little issues I had with the Creature Creator. Once you make a torso skinny, it cannot be fleshed out again, by what I could tell. Also, when trying to make a snake-like creature with no mouth, the creature creator assumed its head was what I assumed to be the tail. Oh well, minor things that don't keep the program from being fun. So, check out the creator program and enjoy!
Tuesday, June 17, 2008
Spore Creature Creator
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment