Saturday, June 13, 2009

Ghostbusters for PC Ruined... why?!

I'm the kind of guy who gets excited about a game, and then doesn't follow up its development super closely. I'll keep up on mainstream reports on progress and watch the trailers, but I hate mucking though rumors or hearing about setbacks. This often causes me to be hit by some surprising bit of news just about the time the game is supposed to come out, usually along the lines of one of my favorite features getting axed before release. Well, the soon to be released Ghostbusters game for the PC seems to have been done just that.

For exact details, check here, but the basic rundown is that the PS3 and XBox 360 versions of the game are going to have multi-player, but the PC version will not. I know that most people will just say, "Get the PS3/XBox 360 version then." To me, though, that simply won't suffice.

I love using my keyboard and mouse to control FPS and over the shoulder shooters. To me, it is the ultimate control scheme, with all the buttons I could need right at my fingertips, and full range of motion from my mouse. Joysticks just don't quite cut it for fast-paced action that shooters present. Of course, this is simply my opinion, and I know lots of people love and prefer their controllers, but that's not the point.

Why not include the multiplayer features? The only reason I can think of is because Atari is convinced the PC is a dying platform for gaming, or too expensive to maintain.

All I can say is that this really ruined my excitement for the Ghostbusters title. I suppose I'll have to wait and see how it pans out, and likely be able to pick up the PC version for $10 in a bargain bin before November.

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