So, I was reading joystiq when I stumbled upon this article. It speaks of how Realtime Worlds, the developers of Crackdown, only broke even after selling 1.5 million copies of their game.
The part that gets me, though, is when the CEO of the company says,
"we know 1.5 million new copies were sold, but it's likely there were 2.5, three million sold when you include used."
That's when I had an interesting realization.
...
...
What?! No wonder the company only broke even, their math sucks! Either that or they admit that their game wasn't such a great hit with people who purchased it, because if the game had up to 3 million sales including used copy sales, that means EVERY PERSON who bought the game SOLD IT.
Now, if I were a company, I would be less stressed about the fact that GameStop is sapping sales and more stressed about the fact that nearly everybody who bought your game didn't feel it was worth holding onto.
I'm going to continue my rant here and just say that, to me, the mark of a great game is when people want to hold onto it. When people plan on playing it again in future years just to relive the game's great moments, or even to hold onto it for future generations. Now that, to me, is the mark of a good game. Apparently, Crackdown wasn't so great.
Thursday, July 16, 2009
Crackdown Devs Sales Estimates Make No Sense
Labels:
crackdown,
gamestop,
good games,
used games,
xbox 360
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