A year ago I was convinced that the Mechwarrior franchise was dead. I've always been a Mechwarrior fan. I played all their games, regularly went to Virtual World to play the Battletech version, and even collected the Battletech toys.
I every once in a while will install my old copy of Mechwarrior 4 and play with some friends, and I was convinced that was the end of it. And that's when I saw MechWarrior: Living Legends. And more recently the teasers for the new Mechwarrior reboot.
When I found Mechwarrior: Living Legends (henceforth referred to as MWLL), it was like a dream come true. MWLL is a full conversion mod for Crysis, and is looking very impressive. Apparently the mod group has received permission from Microsoft to utilize content from the Mechwarrior franchise without fear of being shut down. Just one little problem: Mechwarrior is coming back.
IGN covers a lot of the details of the new Mechwarrior game here. So, with the release of a new Mechwarrior game, what does this mean for the MWLL group?
In response to a question as to whether or not MechWarrior's new game will ruin MWLL's chances to do well, MWLL dev team member Defender said:
"I don't feel any of our hard work is spoiled at all. We're in a different ballpark than that game. They haven't mentioned anything about combined arms, and they're also set in a much different time-period than us, which means we have more units, equipment and mechs at our disposal. There game is also cross-platform, ours is not, which gives us the option for another layer of depth and complexity that cannot be converted to the Xbox."
What it seems to boil down to is how the new MechWarrior game will turn out, especially in regard to in-game features.
And now a preview of the upcoming new MechWarrior title:
Thursday, July 9, 2009
MechWarrior reboot and MWLL
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